I just wanted to give you guys a quick update on my Rock Band project.
As you may remember, I set out to play old Rock Band and Guitar Hero games to try to investigate what features worked, what features didn't, and what felt lacking in each iteration, to try to determine what the next Rock Band game (assuming there is one) ought to have in order to be successful. I've played Rock Band, Rock Band 2, and Lego Rock Band so far, and I've taken a good number of notes on each of them. None of them was perfect, but each brought a feature or features to the table that elevated the fun you can have in playing the game.
I've still got a ways to go, as I haven't delved into the Guitar Hero titles yet, and there are a lot of them. I also technically own Rock Revolution, which I've never played, as it was widely panned (I got it as part of a buy one, get one free offer along with Crackdown, which was fun). But, if I'm hoping to get a full picture of what works and what doesn't, I should probably at least play a little of RR to see what it's all about. You never know; it could have the one feature that ties everything together.
Initially I was going to make a separate post for each game I played, but there isn't enough different between all the games for that to be beneficial. You'd end up getting bored from reading a lot of the same stuff, and I don't want that. Instead, I'll combine all of my findings into one or two posts, and then at some point after that, offer up my complete plan for Rock Band 4...or maybe Rock B4nd, depending on how hip I want to go.
It'll be ready when it's ready.
Showing posts with label Rock Band. Show all posts
Showing posts with label Rock Band. Show all posts
Friday, October 3, 2014
Thursday, September 18, 2014
Next Rock Band
I saw an article this morning that saddened me a little bit. I've never been a big user of the Rock Band Network (which allowed for lesser-known songs to be added as downloadable content), but its closure today signifies another termination of the Rock Band experience that was so popular in the 00's. Now fans of the franchise are left hoping only that something beautiful is in the works, at least in someone's mind at Harmonix.
While there's been no talk about a new Rock Band game in development, there are rumors and sideways mentions that get me excited from time to time. I know I'm not the only one who wants it to happen. But Rock Band and Guitar Hero hit a massive wall with their final releases. Guitar Hero utterly saturated the market with disc after disc of basically just song packs. Rock Band, meanwhile, kind of went as far as they could with their model with Rock Band 3. RB also made literally trillions of dollars (not literally) on individual song purchases. When I load up my RB3, it tells me I have something like 220 extra songs. That's at least $300 of bonus money I put into the Rock Band franchise. So, while the genre fell off, clearly it had some horses, and I strongly believe that it's got the potential to reinvent itself and become an exciting a profitable franchise once again.
But that of course begs the question: what does the next rhythmic playalong game have to look like in order to be appealing to both old and new Rock Banders?
I wanted to at least figure out what I would hope for out of a new Rock Band game. So, what I'm going to do (or at least, what I'm setting out to do) is to boot up as many games in the series as I can find, play around with them for a while, and try to isolate features/aspects/nuances that helped or hurt each game. Then, I'll take that information and try to come up with new ideas and adjustments for what I would like to think could be the new apex in the genre, which I'll call Next Rock Band.
Additionally, if you've got any initial thoughts, or any feedback on any of my findings, please feel free to contribute. Nay, feel compelled to contribute.
That's all for now. I'll report back when I've got some data.
Monday, February 27, 2012
Indiscriminate Murder is Counter-Productive
While also true as just a moral point of view, the above phrase is an even more impressive song. I discovered it while browsing through available tracks to download through the Rock Band Network, and (obviously) the title spoke to me. So I listened, I enjoyed the snippet I heard, and took a chance on the tune.
And now I've found a new band that I like. It's a fun combination of 8-bit Nintendo licks with an accomplished metal band on top. Think Coheed and Cambria meets Rad Racer.
And now I've found a new band that I like. It's a fun combination of 8-bit Nintendo licks with an accomplished metal band on top. Think Coheed and Cambria meets Rad Racer.
Wednesday, September 15, 2010
Rock Band 3 Setlist
The Rock Band 3 soundtrack has been released (view it here). When compared with my Ultimate Rock Band 3 Setlist, there are two overlaps: Cold as Ice by Foreigner, and Werewolves of London by Warren Zevon. I also managed a few band overlaps (David Bowie, Steve Miller Band, Dire Straits, etc), which may not "count" when it comes to predictions, but definitely make me look forward to the game.
Friday, June 11, 2010
Rock Band 3 Setlist....of my Dreams
A friend linked me to this article that outlines some of the new features for Rock Band 3, including the introduction of the keyboard as an instrument, and the use of the harmonized vocals that were featured in The Beatles: Rock Band. Also, they reaffirmed their intention to try to bridge the gap between rhythm games and real instruments, which is a neat idea. There was no mention of incorporating any of the ideas from my Rock Band RPG article from a while ago, but I never really held out much hope for that.
So how about a setlist? The article above named the 22 songs listed below:
Dio - "Rainbow in the Dark"
Huey Lewis and the News - "The Power of Love"
Ida Maria - "Oh My God"
Jane's Addiction - "Been Caught Stealing"
Jimi Hendrix - "Crosstown Traffic"
Joan Jett - "I Love Rock and Roll"
Juanes - "Me Enamora"
Metric - "Combat Baby"
Night Ranger - "Sister Christian"
Ozzy Osbourne - "Crazy Train"
Phoenix - "Lasso"
Queen - "Bohemian Rhapsody"
Rilo Kiley - "Portions of Foxes"
Smash Mouth - "Walkin' on the Sun"
Spacehog - "In the Meantime"
Stone Temple Pilots - "Plush"
The Cure - "Just Like Heaven"
The Doors - "Break On Through"
The Vines - "Get Free"
The White Stripes - "The Hardest Button to Button"
Them Crooked Vultures - "Dead End Friends"
Whitesnake - "Here I Go Again"
Definitely some good songs in there, but that's only 22 of a likely 80+ song tracklist. So what will the other 60-odd songs be? Well, ten to fifteen of them will be bogus-ass songs selected by the game designers that nobody's ever heard of (although they've occasionally found some good stuff). Regarding the other 45-50 songs, I don't have any legitimate guesses, but here are my suggestions/wishes/demands.
Please note that I'm aware that many of these songs don't take advantage of the keyboard. Tough. I did what I could to try to include songs with piano or keyboard, and songs with multiple vocal parts, and songs from different eras and genres. But in the end, it is Rock Band. The focus isn't going to be on hip-hop.
Alabama - "Mountain Music"
Big and Rich - "Save a Horse, Ride a Cowboy"
Bruce Springsteen - "Glory Days"
Clutch - "The Elephant Riders"
Counting Crows - "Hanginaround"
Cracker - "Low"
Creedence Clearwater Revival - "Born on the Bayou"
Dave Matthews Band - "Stay"
David Bowie - "Young Americans"
Deep Purple - "Perfect Strangers"
Dire Straits - "Money For Nothing"
Dishwalla - "Counting Blue Cars"
Doobie Brothers - "Takin' It To The Streets"
Eagles - "Already Gone"
Electric Light Orchestra - "Evil Woman"
Fiona Apple - "Criminal"
Five Finger Death Punch - "Hard To See"
Foreigner - "Cold As Ice"
Hard-Fi - "Gotta Reason"
Hoobastank - "The Reason"
Jackson Browne - "Doctor My Eyes"
Jason Mraz - "I'm Yours"
Jethro Tull - "Locomotive Breath"
Jonny Lang - "Still Rainin'"
Journey - "Separate Ways (Worlds Apart)"
Lynyrd Skynyrd - "Call Me The Breeze"
Maroon 5 - "This Love"
Matthew Good Band - "Indestructible"
Matthew Sweet - "Sick of Myself"
Modest Mouse - "Dashboard"
Muse - "Knights of Cydonia"
New Radicals - "You Get What You Give"
Santana featuring Chad Kroeger - "Into the Night"
School of Fish - "3 Strange Days"
Semisonic - "Closing Time"
Shinedown - "Heroes"
Sponge - "Wax Ecstatic"
Squirrel Nut Zippers - "Hell"
Steve Miller Band - "Jungle Love"
Styx - "Lady"
The Kinks - "Lola"
The Strokes - "Last Nite"
Toto - "Hold The Line"
Train - "Drops of Jupiter"
Van Halen - "Right Now"
Warren Zevon - "Werewolves of London"
Wolfmother - "Colossal"
By the way, Green Day: Rock Band? Really? We couldn't do better than that? What about Dave Matthews Band, or Electric Light Orchestra? Pearl Jam? Maybe pony up the ten million, or whatever it takes to get Led Zeppelin to release their master tracks. Zeppelin is the ultimate rock band of all time. There's got to be some amount at which they'd cave in.
In the words of a great hero of mine, "Everybody's got a price."
So how about a setlist? The article above named the 22 songs listed below:
Dio - "Rainbow in the Dark"
Huey Lewis and the News - "The Power of Love"
Ida Maria - "Oh My God"
Jane's Addiction - "Been Caught Stealing"
Jimi Hendrix - "Crosstown Traffic"
Joan Jett - "I Love Rock and Roll"
Juanes - "Me Enamora"
Metric - "Combat Baby"
Night Ranger - "Sister Christian"
Ozzy Osbourne - "Crazy Train"
Phoenix - "Lasso"
Queen - "Bohemian Rhapsody"
Rilo Kiley - "Portions of Foxes"
Smash Mouth - "Walkin' on the Sun"
Spacehog - "In the Meantime"
Stone Temple Pilots - "Plush"
The Cure - "Just Like Heaven"
The Doors - "Break On Through"
The Vines - "Get Free"
The White Stripes - "The Hardest Button to Button"
Them Crooked Vultures - "Dead End Friends"
Whitesnake - "Here I Go Again"
Definitely some good songs in there, but that's only 22 of a likely 80+ song tracklist. So what will the other 60-odd songs be? Well, ten to fifteen of them will be bogus-ass songs selected by the game designers that nobody's ever heard of (although they've occasionally found some good stuff). Regarding the other 45-50 songs, I don't have any legitimate guesses, but here are my suggestions/wishes/demands.
Please note that I'm aware that many of these songs don't take advantage of the keyboard. Tough. I did what I could to try to include songs with piano or keyboard, and songs with multiple vocal parts, and songs from different eras and genres. But in the end, it is Rock Band. The focus isn't going to be on hip-hop.
Alabama - "Mountain Music"
Big and Rich - "Save a Horse, Ride a Cowboy"
Bruce Springsteen - "Glory Days"
Clutch - "The Elephant Riders"
Counting Crows - "Hanginaround"
Cracker - "Low"
Creedence Clearwater Revival - "Born on the Bayou"
Dave Matthews Band - "Stay"
David Bowie - "Young Americans"
Deep Purple - "Perfect Strangers"
Dire Straits - "Money For Nothing"
Dishwalla - "Counting Blue Cars"
Doobie Brothers - "Takin' It To The Streets"
Eagles - "Already Gone"
Electric Light Orchestra - "Evil Woman"
Fiona Apple - "Criminal"
Five Finger Death Punch - "Hard To See"
Foreigner - "Cold As Ice"
Hard-Fi - "Gotta Reason"
Hoobastank - "The Reason"
Jackson Browne - "Doctor My Eyes"
Jason Mraz - "I'm Yours"
Jethro Tull - "Locomotive Breath"
Jonny Lang - "Still Rainin'"
Journey - "Separate Ways (Worlds Apart)"
Lynyrd Skynyrd - "Call Me The Breeze"
Maroon 5 - "This Love"
Matthew Good Band - "Indestructible"
Matthew Sweet - "Sick of Myself"
Modest Mouse - "Dashboard"
Muse - "Knights of Cydonia"
New Radicals - "You Get What You Give"
Santana featuring Chad Kroeger - "Into the Night"
School of Fish - "3 Strange Days"
Semisonic - "Closing Time"
Shinedown - "Heroes"
Sponge - "Wax Ecstatic"
Squirrel Nut Zippers - "Hell"
Steve Miller Band - "Jungle Love"
Styx - "Lady"
The Kinks - "Lola"
The Strokes - "Last Nite"
Toto - "Hold The Line"
Train - "Drops of Jupiter"
Van Halen - "Right Now"
Warren Zevon - "Werewolves of London"
Wolfmother - "Colossal"
By the way, Green Day: Rock Band? Really? We couldn't do better than that? What about Dave Matthews Band, or Electric Light Orchestra? Pearl Jam? Maybe pony up the ten million, or whatever it takes to get Led Zeppelin to release their master tracks. Zeppelin is the ultimate rock band of all time. There's got to be some amount at which they'd cave in.
In the words of a great hero of mine, "Everybody's got a price."
Friday, November 6, 2009
Games, and Real Life Achievements
A few weeks ago, as a result of several discussions with Chip, I decided since I spend a decent amount of time worried about accumulating Xbox Achievements, maybe I should incorporate that concept into my everyday life. It'll give me something to blog about, and, perhaps more importantly, it'll give me a reason to do things that are achievement-worthy. My trip to Atlantic City this past weekend gave me a couple opportunities...

In pretty much unrelated news, I love games. Mostly video, but board games can be fun as well. I've got one of each variety that I'd like to talk about today, and both of which I recommend fully.
Agricola
Allegedly, it's pronounced ah-GRI-ko-lah, but I will continue to pronounce it as if it were a farm soda. No matter how you say it, the game is seriously fun.
The basic premise of Agricola is that you're a farmer trying to make a living through the acquisition and development of farmland and livestock. The goal is to, at the end of the game, have the most complete, successful, and diverse farm in the game. The availability of resources and your opponents' actions play a heavy role in determining what your strategy ought to be. It's got a fairly low amount of luck involved, which is right up my alley (those of you familiar with my opinion on using kickers in fantasy football know that I don't like luck).
Most importantly, perhaps, is that I'm not terrible at the game. In fact, just last weekend...

League of Legends is based on the very popular Warcraft III custom map called Defense of the Ancients, or DotA for short. The basic premise is similar to Warcraft III, where two armies clash, each with the intent of destroying the opposing army's base. In this game, though, the two armies are controlled by artificial intelligence. Each player controls a "champion" unit on one of the two sides, with special abilities that he or she can use to turn the tide of the battle.
This new game is good, but it seems that the balance could be improved, and that the heroes could have a little more variety. Virtually every hero has a stunning attack and a nuke, and none of the heroes have any sort of unit summons. The game shouldn't be focused so dramatically on hero-killing, and I'm hopeful that through various future updates, the designers will provide a more unique experience with each champion.
I have no achievement associated with this game, as I haven't really done very well thus far. Whatever, suck on it.
- "Lost" more than thirty minutes due to heavy partying.
In pretty much unrelated news, I love games. Mostly video, but board games can be fun as well. I've got one of each variety that I'd like to talk about today, and both of which I recommend fully.
Agricola
Allegedly, it's pronounced ah-GRI-ko-lah, but I will continue to pronounce it as if it were a farm soda. No matter how you say it, the game is seriously fun.
The basic premise of Agricola is that you're a farmer trying to make a living through the acquisition and development of farmland and livestock. The goal is to, at the end of the game, have the most complete, successful, and diverse farm in the game. The availability of resources and your opponents' actions play a heavy role in determining what your strategy ought to be. It's got a fairly low amount of luck involved, which is right up my alley (those of you familiar with my opinion on using kickers in fantasy football know that I don't like luck).
Most importantly, perhaps, is that I'm not terrible at the game. In fact, just last weekend...
- Won a game of Agricola
League of Legends is based on the very popular Warcraft III custom map called Defense of the Ancients, or DotA for short. The basic premise is similar to Warcraft III, where two armies clash, each with the intent of destroying the opposing army's base. In this game, though, the two armies are controlled by artificial intelligence. Each player controls a "champion" unit on one of the two sides, with special abilities that he or she can use to turn the tide of the battle.
This new game is good, but it seems that the balance could be improved, and that the heroes could have a little more variety. Virtually every hero has a stunning attack and a nuke, and none of the heroes have any sort of unit summons. The game shouldn't be focused so dramatically on hero-killing, and I'm hopeful that through various future updates, the designers will provide a more unique experience with each champion.
I have no achievement associated with this game, as I haven't really done very well thus far. Whatever, suck on it.
Saturday, October 3, 2009
Queen Songs for Rock Band
I like playing Rock Band. I love the band Queen. Ten Queen songs are coming to Rock Band at the end of October. I am happy.
- Another One Bites The Dust
- Crazy Little Thing Called Love
- Fat Bottomed Girls
- I Want It All
- I Want to Break Free
- Killer Queen
- One Vision
- Somebody to Love
- Tie Your Mother Down
- Under Pressure
Wednesday, June 10, 2009
Top 5 Video Games I've Played in the Past Week
With the forum not pulling in a lot of traffic, I figured I'd post my Top 5 lists on here from now on. We'll kick it off with something completely transient and random.
Top 5 Games I've Played in the Past Week
Top 5 Games I've Played in the Past Week
- Rock Band 2 - What can I say? I love the bastard.
- Army of Two - I played it online for the first time last week, and it's kind of intriguing. Plus I've still got hundreds of achievement points to earn.
- Pizza Tycoon - It's losing steam, though, as the sheer number of stores is getting tough to manage.
- Guitar Hero III - It's not perfect, but the basic tenets are up my alley...figuratively.
- Grand Theft Auto IV - I may be done with the story part of the game, but there's still plenty to do (and destroy) in Liberty City.
Thursday, February 26, 2009
Rock Band RPG
I've been spending some time thinking about what I would really like to get out of Rock Band. I mean, of course it's a great party game, good fun for the whole family, and it's got all the personal challenges you could get in the Guitar Hero series. But now that Guitar Hero came out with World Tour, and there's at least one other game in the genre (Rock Revolution, which sounds like it's the ugly step-brother of Rock Band and GH:WT), it's time to explore what else this type of game can be.
And for me, the logical progression makes the next Rock Band game (or more likely, Rock Band 4) a role-playing game. Now, before you run off and talk about how Joe wanted to add swords and dragons to Rock Band, take a minute to realize what a role-playing game is. Fallout 3 is absolutely a role-playing game. To an extent, so is Grand Theft Auto IV. The basic concept is that you control the existence of your character(s) and march them through some sequence of challenges. If that doesn't sound like the path to stardom for a band, you're out of your mind.
(This is gonna be a long-ass post, by the way, so grab a cup of coffee, some Girl Scout cookies, and pull up a chair).
I've come up with some basic ideas about what a Rock Band RPG would entail. Below, I'll go into some of the features I think could be really exciting. And hopefully, I'll flesh out the concept enough for you to tell your friends about it...especially if your friends work for Harmonix. At the very least, if you think this idea has some legitimate merit, talk it up wherever you talk things up. A decent place to start would be the Rock Band 2 forums. I've looked on there, and the only thing it seems like people say about Rock Band 3 is the songs they want in it. I think bigger. The way I'm going to write this is as if the game already exists, and I'm describing its features to you as someone who's played the game.
Preview
The most noticeable and pervasive addition to the Rock Band RPG is the concept of "style." This concept draws from the function of the same name in the Saints Row series, where you earn bonus respect by completing tasks with stylish outfits. Winning a race while wearing a sport coat and slacks gets you more respect than winning a race with a tank top and ripped jeans. The same concept applies to Rock Band RPG.
It starts right from the get-go. When you create your band, you create a band member for each instrument, and declare your band as focusing on a particular genre. You can play all songs, of course, but you'll receive a style bonus for playing songs of your particular genre (to provide a similar variety of songs for each genre, multiple genres are encompassed by one umbrella category: hard rock/metal/industrial, punk/emo, etc). What do I mean when I say "bonus?" When you play a show in Rock Band and Rock Band 2, you earn two performance-based rewards: fans and money. In the Rock Band RPG, your band receives a slightly larger bump in fans by playing a song in your band's genre. As a result, the songs that your fans will appreciate the most won't necessarily be the overall most difficult songs in the game; they'll be the most difficult songs in your genre. Think Everlong for the alternative genre, Next To You for the punk/emo genre, Green Grass And High Tides for the southern rock/country genre.
But that's just one part of the equation to determine how successful a performance was. Obviously how well the song was performed (# of stars) would be the main determining factor. In addition to the song genre bonus, you get bonuses for matching up apparel genres, instrument genres, and venue genres. There's also be a built-in standard benefit, even if an item doesn't match your genre (playing a gold-plated guitar would be beneficial regardless of whether you're playing Pink Floyd or Pink).
Now on to the actual gameplay. You're still playing songs, building your song library, and accumulating money and fans, but the mechanism is more complex. For example, before you can play a song in a show, you have to practice it to a certain level of expertise (something fairly low, say 3 stars, basically just completing the song). And in order to acquire new songs, you have to actually "buy" the music using the cash earned from your shows.
You start in the city of your choice, which has several small venues that don't require any sort of special credentials, just a willingness to play for peanuts. The calendar function is a good addition, where you can schedule individual shows as well as "tours," for which you can produce T-shirts, hats, stickers, etc, to try to bring in some more cash. You still need a van/bus/airplane to expand the area in which you could play shows, but instead of just playing a gig and getting them, you pay for each as your band needs them. And logically, you aren't able to do a tour until you at least own a van to transport your band and equipment around. Additionally, you need to hire a sound guy and lighting company to play a gig in large stadiums, and different lighting companies provide higher or lower bonuses to your performance ratings.
One of the most exciting concepts of Rock Band RPG is your agent. You start out and they just let you know about potential gigs, give you some tutorials on how to book shows, and tips on how to increase your style. But as you grow, they become your one-stop shop for making money and booking shows. Your agent looks for opportunities, such as a chance to tap into large audiences by opening for bands who have songs the game (but of course, preventing you from playing any songs by that band in your set). They also arrange for the creation of CDs, DVDs, and merchandise. The agent also handles advertisements for said CDs and merchandise, and when you get big enough to do your own tours, handles finding bands from the game to open for you.
(end preview)
There would have to be a suspension of critical thought, since your band would just be a cover band, which would never make it very big. But we're video game players; we've learned over the years to take most games at face value. The potential for this Rock Band RPG to be fun is, I think, immense. Among my Rock Band-playing friends, I've received only very positive feedback about the idea. And of course, this doesn't have to be the limit at all. You can integrate costs for everything that your band has to work with, such as rent, fuel, hotel accomodations, and the costs associated with making T-shirts, CDs, etc. It's really up to the game maker to decide how complex the system will be.
I simply can't get this idea out of my head now. I get disappointed every time I play Rock Band 2, because I find myself hoping what future versions of the game might offer. So I'm going to try to spread the word about this idea and see if I can't get some steam rolling on the idea. Any comments, ideas, questions are more than welcome. I love talking about this idea. Comment away.
And for me, the logical progression makes the next Rock Band game (or more likely, Rock Band 4) a role-playing game. Now, before you run off and talk about how Joe wanted to add swords and dragons to Rock Band, take a minute to realize what a role-playing game is. Fallout 3 is absolutely a role-playing game. To an extent, so is Grand Theft Auto IV. The basic concept is that you control the existence of your character(s) and march them through some sequence of challenges. If that doesn't sound like the path to stardom for a band, you're out of your mind.
(This is gonna be a long-ass post, by the way, so grab a cup of coffee, some Girl Scout cookies, and pull up a chair).
I've come up with some basic ideas about what a Rock Band RPG would entail. Below, I'll go into some of the features I think could be really exciting. And hopefully, I'll flesh out the concept enough for you to tell your friends about it...especially if your friends work for Harmonix. At the very least, if you think this idea has some legitimate merit, talk it up wherever you talk things up. A decent place to start would be the Rock Band 2 forums. I've looked on there, and the only thing it seems like people say about Rock Band 3 is the songs they want in it. I think bigger. The way I'm going to write this is as if the game already exists, and I'm describing its features to you as someone who's played the game.
Preview
The most noticeable and pervasive addition to the Rock Band RPG is the concept of "style." This concept draws from the function of the same name in the Saints Row series, where you earn bonus respect by completing tasks with stylish outfits. Winning a race while wearing a sport coat and slacks gets you more respect than winning a race with a tank top and ripped jeans. The same concept applies to Rock Band RPG.
It starts right from the get-go. When you create your band, you create a band member for each instrument, and declare your band as focusing on a particular genre. You can play all songs, of course, but you'll receive a style bonus for playing songs of your particular genre (to provide a similar variety of songs for each genre, multiple genres are encompassed by one umbrella category: hard rock/metal/industrial, punk/emo, etc). What do I mean when I say "bonus?" When you play a show in Rock Band and Rock Band 2, you earn two performance-based rewards: fans and money. In the Rock Band RPG, your band receives a slightly larger bump in fans by playing a song in your band's genre. As a result, the songs that your fans will appreciate the most won't necessarily be the overall most difficult songs in the game; they'll be the most difficult songs in your genre. Think Everlong for the alternative genre, Next To You for the punk/emo genre, Green Grass And High Tides for the southern rock/country genre.
But that's just one part of the equation to determine how successful a performance was. Obviously how well the song was performed (# of stars) would be the main determining factor. In addition to the song genre bonus, you get bonuses for matching up apparel genres, instrument genres, and venue genres. There's also be a built-in standard benefit, even if an item doesn't match your genre (playing a gold-plated guitar would be beneficial regardless of whether you're playing Pink Floyd or Pink).
Now on to the actual gameplay. You're still playing songs, building your song library, and accumulating money and fans, but the mechanism is more complex. For example, before you can play a song in a show, you have to practice it to a certain level of expertise (something fairly low, say 3 stars, basically just completing the song). And in order to acquire new songs, you have to actually "buy" the music using the cash earned from your shows.
You start in the city of your choice, which has several small venues that don't require any sort of special credentials, just a willingness to play for peanuts. The calendar function is a good addition, where you can schedule individual shows as well as "tours," for which you can produce T-shirts, hats, stickers, etc, to try to bring in some more cash. You still need a van/bus/airplane to expand the area in which you could play shows, but instead of just playing a gig and getting them, you pay for each as your band needs them. And logically, you aren't able to do a tour until you at least own a van to transport your band and equipment around. Additionally, you need to hire a sound guy and lighting company to play a gig in large stadiums, and different lighting companies provide higher or lower bonuses to your performance ratings.
One of the most exciting concepts of Rock Band RPG is your agent. You start out and they just let you know about potential gigs, give you some tutorials on how to book shows, and tips on how to increase your style. But as you grow, they become your one-stop shop for making money and booking shows. Your agent looks for opportunities, such as a chance to tap into large audiences by opening for bands who have songs the game (but of course, preventing you from playing any songs by that band in your set). They also arrange for the creation of CDs, DVDs, and merchandise. The agent also handles advertisements for said CDs and merchandise, and when you get big enough to do your own tours, handles finding bands from the game to open for you.
(end preview)
There would have to be a suspension of critical thought, since your band would just be a cover band, which would never make it very big. But we're video game players; we've learned over the years to take most games at face value. The potential for this Rock Band RPG to be fun is, I think, immense. Among my Rock Band-playing friends, I've received only very positive feedback about the idea. And of course, this doesn't have to be the limit at all. You can integrate costs for everything that your band has to work with, such as rent, fuel, hotel accomodations, and the costs associated with making T-shirts, CDs, etc. It's really up to the game maker to decide how complex the system will be.
I simply can't get this idea out of my head now. I get disappointed every time I play Rock Band 2, because I find myself hoping what future versions of the game might offer. So I'm going to try to spread the word about this idea and see if I can't get some steam rolling on the idea. Any comments, ideas, questions are more than welcome. I love talking about this idea. Comment away.
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We're making progress! I've got kind of a reputation for being way behind on movies and shows, a reputation well-earned. Even with t...
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Games are a little tougher to judge, because frankly I play a lot of games that I don't finish, but often I don't finish them like, ...