Friday, November 6, 2009

Games, and Real Life Achievements

A few weeks ago, as a result of several discussions with Chip, I decided since I spend a decent amount of time worried about accumulating Xbox Achievements, maybe I should incorporate that concept into my everyday life. It'll give me something to blog about, and, perhaps more importantly, it'll give me a reason to do things that are achievement-worthy. My trip to Atlantic City this past weekend gave me a couple opportunities...

  • "Lost" more than thirty minutes due to heavy partying.
Yes, the trip was interesting and eventful. What's unfortunate, though, is that from hearing about all of my comments and antics, it sounds like I was near the top of my game with regards to humor. It would've been nice to have firsthand memories of that debauchery. Also I seem to have burnt my tongue at some point during the night, and I've been dealing with that for a few days, so I must have burnt it pretty damn good.

In pretty much unrelated news, I love games. Mostly video, but board games can be fun as well. I've got one of each variety that I'd like to talk about today, and both of which I recommend fully.


Allegedly, it's pronounced ah-GRI-ko-lah, but I will continue to pronounce it as if it were a farm soda. No matter how you say it, the game is seriously fun.

The basic premise of Agricola is that you're a farmer trying to make a living through the acquisition and development of farmland and livestock. The goal is to, at the end of the game, have the most complete, successful, and diverse farm in the game. The availability of resources and your opponents' actions play a heavy role in determining what your strategy ought to be. It's got a fairly low amount of luck involved, which is right up my alley (those of you familiar with my opinion on using kickers in fantasy football know that I don't like luck).

Most importantly, perhaps, is that I'm not terrible at the game. In fact, just last weekend...

  • Won a game of Agricola
League of Legends

League of Legends is based on the very popular Warcraft III custom map called Defense of the Ancients, or DotA for short. The basic premise is similar to Warcraft III, where two armies clash, each with the intent of destroying the opposing army's base. In this game, though, the two armies are controlled by artificial intelligence. Each player controls a "champion" unit on one of the two sides, with special abilities that he or she can use to turn the tide of the battle.

This new game is good, but it seems that the balance could be improved, and that the heroes could have a little more variety. Virtually every hero has a stunning attack and a nuke, and none of the heroes have any sort of unit summons. The game shouldn't be focused so dramatically on hero-killing, and I'm hopeful that through various future updates, the designers will provide a more unique experience with each champion.

I have no achievement associated with this game, as I haven't really done very well thus far. Whatever, suck on it.

1 comment:

Chip said...

Those achievements rock! Well done, sir, well done.

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