Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Friday, January 5, 2024

2023 In Review - Video Games

So as many of you know, I play games at my own pace. That usually means that A) I acquire games and don't play them, and B) I neither acquire nor play big time releases until they've been out for a while. This year was an exception in both regards, to an extent. I didn't acquire nearly as many games as I have in the past, and those I did acquire, I was more likely to play. And, I ended up picking up three different games right around their full release date: Diablo IV, Baldur's Gate 3, and Starfield.

I also spent more time on my Steam Deck this year, trying out some of the many random games I've accumulated through my love of a gaming bundle. In the end, my best guess is that I played 20 new games in 2023. What did I think of these games?

Well, let's rank them and find out!


#1 - Baldur's Gate 3

I've played a ton of role-playing games over the years. I've played hundreds of hours of D&D over the years as well. Baldur's Gate 3 arguably does both of those experiences as well as anybody could hope. Decades after playing games like Curse of the Azure Bonds and Dark Sun: Shattered Lands (both legends in their own rights), BG3 captures that same beautiful combination of exploration, adventure, growth, and challenge. This was deservedly my most played game in 2023, and I expect it'll be right up there in 2024 as well. Now, who wants to play coop?

#2 - Raft

Raft is an interesting game. I really enjoy a lot of the experience; there's a certain satisfaction from collecting goods, putting them to work, researching new technology to do a more effective job at collecting goods, and so on and so on with that cycle. But I'm not totally sure that the gaming experience is like, meaningful. Still, it's a low-stress way to hang out with friends, and that's worth something on its own, even if I'm being tricked into chasing dopamine bursts every time I kill a pufferfish.

#3 - Risk of Rain 2

I'm only like 90% sure that I started playing this game in 2023, but I've decided to include it regardless. I was a huge fan of the first Risk of Rain game, played the hell out of it, never got amazing but still enjoyed it from start to finish. It was always good for a quick cooperative multiplayer game too, the sort of thing you could jump in and out of on a whim. RoR 2 goes from 2D to 3D, but actually does a good job of keeping the same essence of the original game, which is no small task. The last fight is a little more chaotic, and a bit less forgiving, but it's still very fun. And I dare say the different characters feel more unique and interesting for the most part. An excellent follow-up to an excellent original.

#4 - Diablo IV

The story in Diablo IV was absolutely tremendous. I haven't finished it yet, but everything about Lilith is compelling, much more so than the primary villains in previous games. And Diablo IV felt truly fresh, whereas Diablo III felt awfully similar to Diablo II. And bonus points to Blizzard for avoiding a disastrous repeat of Diablo III's launch.

#5 - Starfield

I was so hyped for this game that I blogged for the first time in like, years. I wanted so desperately to have a whole Mandalorian/Firefly type experience, and I convinced myself with the pre-release materials that that was what I was going to get. But it wasn't that at all. We got the same mild-mannered NPCs that previous Bethesda games have offered, space travel is essentially just fast travel, and space combat feels incredibly clunky. Plus I can't even figure out how to become a megacorporation. I enjoy the non-ship combat, and I'm open to finding expansions and mods that improve the experience, but so far it's been a big disappointment.

#6 - Alien: Isolation

Still early in my gameplay, but so far the game has a lot of potential. I'm not usually one for horror-style games, but I'm a sucker for established IP, and famous monsters draw me in even more. I can only rate this on what I've played so far though, which has been pretty simple and straightforward.

#7 - 80s Overdrive

There are a lot of pixel-graphic games out there that lean on old tropes and established nostalgia, but this one hit me just the right way at just the right time. The gameplay is fun, the music is great, and progression feels earned. One of the most pleasant surprises among my many "I'll try this random game on the Steam Deck" choices from 2023.

#8 - Moonlighter

I grew up on Recettear. I've played and replayed Recettear (and am currently doing so again). You, Moonlighter, are no Recettear. It's actually still pretty fun, but adding meticulous inventory management to the hybrid adventurer/shopkeeper base is not an improvement.

#9 - Red Dead Redemption

I bought the original RDR something like 10 years ago. I got a whole Game of the Year edition, including something called Undead Nightmare, which I have yet to play. But I played the base game a bit, and it definitely has the feel of GTA in the wild west, which is what they were going for, no doubt. The game didn't feel particularly dated, which was a plus for a ten year old AAA game. But I didn't feel drawn in by the story, and the few sandbox opportunities I came across didn't suck me in either. I may go back to it at some point, but I got RDR 2 for Christmas; I'm much more interested in the broader, newer, fancier option.

#10 - Suriving the Aftermath

I played this game exactly one time in 2023, for 2-3 hours. Chip and I both acquired the game for free from Epic, and we were both feeling kind of low energy, so we decided to play solo games independently. It was pretty relaxing, mildly interesting. I could see playing it some more, but the fact that I haven't played it since that night might be telling.

#11 - Out There Somewhere

This is a quirky little game, and it was very hard to rank. At its core, it's got the guts of something cool: limited but interesting mechanics, with the potential for a lot of different ways to deploy them. But the game was so short that it was a bit of a letdown to finish it. If a sequel comes out, one that promises to expand on the premise and have a more robust and extensive experience, I'd be interested.

#12 - Dead Island 2

I can't tell if the game is kind of boring, or if I'm just supremely bad at it. There is, of course, the potential that both are true. I'm hopeful to get a chance to try out the cooperative mode this year, maybe that'll add some fun to the experience.

#13 - Splendor

This is simply the video game version of a board game I enjoy. It's an effective representation of the board game, and it translates pretty well to the digital medium.

#14 - Little Racers STREET

Little Racers STREET is essentially a modern twist on RC Pro-Am, the old Nintendo game, but it's got none of the charm. It's perfectly fine, but I found it very forgettable.

#15 - Turbo Golf Racing

I only played the tutorial and a couple of single-player levels. It seems like it could be a fun game to play with other people, but that opportunity hasn't presented itself as of yet. So for now, it's just kind of a weird little driving game that I'm pretty bad at.

#16 - Marvel's Avengers

I've been interested in this game since it came out, so when it dipped to $5 this year, it was an easy pickup. But a long tutorial and ungodly load times kept me from spending much time actually playing the game. I might play it again sometime, but the motivation isn't there.

#17 - The Political Machine 2016

I played a couple games of this, and I feel like I got everything I was going to get out of it. It was fun enough for a quick dip, but I was hoping for a little more of a simulation experience, and not quite so much of a board game experience.

#18 - I, Zombie

It's an interesting little puzzle game, but as the difficulty increases, it becomes less rewarding and just more frustrating. I'd compare it to herding cats professionally.

#19 - Hero of the Kingdom

I can't say for sure that it's a game. So far, it seems to be basically just follow the directions and click where you're instructed to click. I didn't get terribly far in the game, and I don't expect to.

#20 - Ultionus: A Tale of Petty Revenge

You remember how there were some old NES games where you walked pretty slowly, and jumped pretty slowly, and just everything went really slowly? This game is kind of like that. I'm sure that people who've gotten good at the game find it more compelling, but the gameplay was just a non-starter for me.

Friday, October 3, 2014

An Update On My Rock Band Project

I just wanted to give you guys a quick update on my Rock Band project.

As you may remember, I set out to play old Rock Band and Guitar Hero games to try to investigate what features worked, what features didn't, and what felt lacking in each iteration, to try to determine what the next Rock Band game (assuming there is one) ought to have in order to be successful. I've played Rock Band, Rock Band 2, and Lego Rock Band so far, and I've taken a good number of notes on each of them. None of them was perfect, but each brought a feature or features to the table that elevated the fun you can have in playing the game.

I've still got a ways to go, as I haven't delved into the Guitar Hero titles yet, and there are a lot of them. I also technically own Rock Revolution, which I've never played, as it was widely panned (I got it as part of a buy one, get one free offer along with Crackdown, which was fun). But, if I'm hoping to get a full picture of what works and what doesn't, I should probably at least play a little of RR to see what it's all about. You never know; it could have the one feature that ties everything together.

Initially I was going to make a separate post for each game I played, but there isn't enough different between all the games for that to be beneficial. You'd end up getting bored from reading a lot of the same stuff, and I don't want that. Instead, I'll combine all of my findings into one or two posts, and then at some point after that, offer up my complete plan for Rock Band 4...or maybe Rock B4nd, depending on how hip I want to go.

It'll be ready when it's ready.

Thursday, September 18, 2014

Next Rock Band




I saw an article this morning that saddened me a little bit. I've never been a big user of the Rock Band Network (which allowed for lesser-known songs to be added as downloadable content), but its closure today signifies another termination of the Rock Band experience that was so popular in the 00's. Now fans of the franchise are left hoping only that something beautiful is in the works, at least in someone's mind at Harmonix.

While there's been no talk about a new Rock Band game in development, there are rumors and sideways mentions that get me excited from time to time. I know I'm not the only one who wants it to happen. But Rock Band and Guitar Hero hit a massive wall with their final releases. Guitar Hero utterly saturated the market with disc after disc of basically just song packs. Rock Band, meanwhile, kind of went as far as they could with their model with Rock Band 3. RB also made literally trillions of dollars (not literally) on individual song purchases. When I load up my RB3, it tells me I have something like 220 extra songs. That's at least $300 of bonus money I put into the Rock Band franchise. So, while the genre fell off, clearly it had some horses, and I strongly believe that it's got the potential to reinvent itself and become an exciting a profitable franchise once again.

But that of course begs the question: what does the next rhythmic playalong game have to look like in order to be appealing to both old and new Rock Banders?

I wanted to at least figure out what I would hope for out of a new Rock Band game. So, what I'm going to do (or at least, what I'm setting out to do) is to boot up as many games in the series as I can find, play around with them for a while, and try to isolate features/aspects/nuances that helped or hurt each game. Then, I'll take that information and try to come up with new ideas and adjustments for what I would like to think could be the new apex in the genre, which I'll call Next Rock Band.

Additionally, if you've got any initial thoughts, or any feedback on any of my findings, please feel free to contribute. Nay, feel compelled to contribute.

That's all for now. I'll report back when I've got some data.


Friday, February 10, 2012

2011 Games of the Year #3 - Magic 2012

As Anthony put it, "The game so nice you bought it twice!"

Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.

The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.

The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.

The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.

It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.

In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.

It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.

Tuesday, February 7, 2012

Games of the Year - 2011 Eligible List

Last year was a much different year than previous years as far as my video gaming, the big difference being that I really didn't play much in the way of "new" games. Most of my gaming time was spent revisiting games I had played in the past (Mass Effect, Dead Rising 2, Rollercoaster Tycoon, World of Warcraft) or continuing to play multiplayer games that I started playing a year or two before last (Borderlands, League of Legends). This leaves us with a fairly sparse list of eligible games, and a tough decision on which games will make my top five. But hey, that's why they pay me the big bucks, right?

Here's the list of eligible games for my 2011 Game of the Year:

Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire

PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria

Playstation 3
Call of Duty - Black Ops
Demon's Souls

Xbox 360
Dead Rising 2: Case West
Magic 2012

Sunday, May 29, 2011

Zombie Games

If you've hung out with me, or if you've read some of my previous posts, you know I've got a special place in my heart for a good zombie video game. I'm also a big fan of the sandbox-style games like Grand Theft Auto and Morrowind that give you some flexibility and independence when it comes to game progression. So naturally, Dead Rising is among my favorite classic Xbox 360 games, and I've quickly embraced its sequels.

Well, there's another sequel coming, and I think I might be more excited about this one than any of the other stuff. It's called Dead Rising 2: Off The Record, and it's referred to as a "re-imagination" of Dead Rising 2 if the original game's Frank West were the protagonist, rather than Chuck Greene. This means that a lot of the same characters will be brought back from the original Dead Rising 2, but indications are that there'll be plenty of new characters as well, and new challenges to face.

At least as important is that Capcom has specifically indicated that they've been working on reducing the load times in the game, which was really the only complaint I had about it. The fact that they've mentioned it specifically means that they're willing to be held accountable for fixing it, and that's encouraging.

But that's not the only exciting game coming soon on the zombie front. I think everybody on the planet has seen this trailer for a game in development called Dead Island, and rightfully so. It's pretty creative, and the basis for the game is interesting enough on its own to generate a lot of hits. But now we've got an actual gameplay video out, and we can begin to see how this game is taking shape. And it definitely looks good.

It's a good time to want to smash zombies.

Wednesday, February 9, 2011

2010 Games of the Year #3 - Dead Rising 2

This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.

I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.

So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.

First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.

Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.

Tuesday, February 8, 2011

2010 Games of the Year #4 - Mass Effect

From the first day Mass Effect came out, my brother has told me, "This is your kind of game, dude." Three years later, I finally decided to give it a shot, and I was very pleased with the results.

I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.

The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.

For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.

And hey, any spot on the list is pretty good.

Sunday, January 30, 2011

Games of the Year - 2010 Eligible List

In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.

As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.

This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.

GameCube
Mario Golf: Toadstool Tour

PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm

Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense

I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.

Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.

Wednesday, January 5, 2011

Dead Rising 2 Review - Part Two

As a precursor to my upcoming 2010 Game of the Year blog posts, I'd like to offer you part two of my three-part review of Dead Rising 2 and its complementary titles (prologue and epilogue). This portion of the review will cover the actual full-size Dead Rising 2 game.

The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.

The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.

It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.

However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
  • The bosses are too difficult. While the bosses are still a challenge, your potential arsenal of created weapons helps to counter this. The knife gloves are a particular favorite of mine.
  • The survivors are idiots. It wasn't until I played Dead Rising 2 that I realized just how bad the AI was in the original. Nobody in this game has anything remotely close to the death wish that half of the survivors had in the original, and the ones who can wield weapons are still pretty handy with a 12 gauge.
  • GOD DAMN CONVICTS AND THE GOD DAMN JEEP FUCKING FUCK! I won't lie to you; there is a similar game mechanic in the sequel, where the central area is patrolled by psychopaths. However, this situation doesn't come up until much later in the game, when you've had time to develop your levels/skills/weaponry. They're still a pain, but they're easier to navigate around this time.
As far as how the game itself plays, I do have two complaints. First, the achievement structure is pretty outrageous. There are several achievements that don't show dedication or skill, but simply a willingness to give up a few weekends and bury yourself in the minutiae of the game. I'm not saying I won't get them eventually, I'm just saying it's crazy. Second, unless they're in the hands of survivors, guns are still pretty useless. It wouldn't seem so unreasonable except when you tape two chainsaws to the ends of a kayak paddle to mow through wave after wave of zombies. Maybe at least a bump in the power of the guns would've been warranted.

Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.

Friday, December 3, 2010

Dead Rising 2 Review - Part One

As you may or may not remember, Dead Rising was my personal game of the year for 2009. I poured hours and hours of time into the game, beating it in six different ways, and it's actually snuck back into my rotation on occasion this summer.

Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
  • It gave players an opportunity to preview the new game in a method that was more interesting than a simple gameplay demo.
  • It offered a preview of the new features of the game, specifically the crafting system where you use duct tape to combine two items into awesome weapons, like the paddlesaw or boomstick.
  • It bridged some of the plot gap between the original and its sequel, and helped to develop the two new main characters.
  • It gave players the chance to get a jump start on the real game, allowing them to carry over a couple levels and some cash from the prequel.
  • It generated buzz for the actual game, and brought in money.
Of course, the game had its limitations. It only allowed you to get to level 5, and only had a handful of create-able items. But it offered plenty of zombie-killing ferocity, especially once you find the moose-head (hint: it's in the hunting shack on the wall...okay, not really a hint, it's the answer, but whatever, go get it).

Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.

Wednesday, September 15, 2010

Rock Band 3 Setlist

The Rock Band 3 soundtrack has been released (view it here). When compared with my Ultimate Rock Band 3 Setlist, there are two overlaps: Cold as Ice by Foreigner, and Werewolves of London by Warren Zevon. I also managed a few band overlaps (David Bowie, Steve Miller Band, Dire Straits, etc), which may not "count" when it comes to predictions, but definitely make me look forward to the game.

Friday, June 11, 2010

Rock Band 3 Setlist....of my Dreams

A friend linked me to this article that outlines some of the new features for Rock Band 3, including the introduction of the keyboard as an instrument, and the use of the harmonized vocals that were featured in The Beatles: Rock Band. Also, they reaffirmed their intention to try to bridge the gap between rhythm games and real instruments, which is a neat idea. There was no mention of incorporating any of the ideas from my Rock Band RPG article from a while ago, but I never really held out much hope for that.

So how about a setlist? The article above named the 22 songs listed below:

Dio - "Rainbow in the Dark"
Huey Lewis and the News - "The Power of Love"
Ida Maria - "Oh My God"
Jane's Addiction - "Been Caught Stealing"
Jimi Hendrix - "Crosstown Traffic"
Joan Jett - "I Love Rock and Roll"
Juanes - "Me Enamora"
Metric - "Combat Baby"
Night Ranger - "Sister Christian"
Ozzy Osbourne - "Crazy Train"
Phoenix - "Lasso"
Queen - "Bohemian Rhapsody"
Rilo Kiley - "Portions of Foxes"
Smash Mouth - "Walkin' on the Sun"
Spacehog - "In the Meantime"
Stone Temple Pilots - "Plush"
The Cure - "Just Like Heaven"
The Doors - "Break On Through"
The Vines - "Get Free"
The White Stripes - "The Hardest Button to Button"
Them Crooked Vultures - "Dead End Friends"
Whitesnake - "Here I Go Again"

Definitely some good songs in there, but that's only 22 of a likely 80+ song tracklist. So what will the other 60-odd songs be? Well, ten to fifteen of them will be bogus-ass songs selected by the game designers that nobody's ever heard of (although they've occasionally found some good stuff). Regarding the other 45-50 songs, I don't have any legitimate guesses, but here are my suggestions/wishes/demands.

Please note that I'm aware that many of these songs don't take advantage of the keyboard. Tough. I did what I could to try to include songs with piano or keyboard, and songs with multiple vocal parts, and songs from different eras and genres. But in the end, it is Rock Band. The focus isn't going to be on hip-hop.

Alabama - "Mountain Music"
Big and Rich - "Save a Horse, Ride a Cowboy"
Bruce Springsteen - "Glory Days"
Clutch - "The Elephant Riders"
Counting Crows - "Hanginaround"
Cracker - "Low"
Creedence Clearwater Revival - "Born on the Bayou"
Dave Matthews Band - "Stay"
David Bowie - "Young Americans"
Deep Purple - "Perfect Strangers"
Dire Straits - "Money For Nothing"
Dishwalla - "Counting Blue Cars"
Doobie Brothers - "Takin' It To The Streets"
Eagles - "Already Gone"
Electric Light Orchestra - "Evil Woman"
Fiona Apple - "Criminal"
Five Finger Death Punch - "Hard To See"
Foreigner - "Cold As Ice"
Hard-Fi - "Gotta Reason"
Hoobastank - "The Reason"
Jackson Browne - "Doctor My Eyes"
Jason Mraz - "I'm Yours"
Jethro Tull - "Locomotive Breath"
Jonny Lang - "Still Rainin'"
Journey - "Separate Ways (Worlds Apart)"
Lynyrd Skynyrd - "Call Me The Breeze"
Maroon 5 - "This Love"
Matthew Good Band - "Indestructible"
Matthew Sweet - "Sick of Myself"
Modest Mouse - "Dashboard"
Muse - "Knights of Cydonia"
New Radicals - "You Get What You Give"
Santana featuring Chad Kroeger - "Into the Night"
School of Fish - "3 Strange Days"
Semisonic - "Closing Time"
Shinedown - "Heroes"
Sponge - "Wax Ecstatic"
Squirrel Nut Zippers - "Hell"
Steve Miller Band - "Jungle Love"
Styx - "Lady"
The Kinks - "Lola"
The Strokes - "Last Nite"
Toto - "Hold The Line"
Train - "Drops of Jupiter"
Van Halen - "Right Now"
Warren Zevon - "Werewolves of London"
Wolfmother - "Colossal"

By the way, Green Day: Rock Band? Really? We couldn't do better than that? What about Dave Matthews Band, or Electric Light Orchestra? Pearl Jam? Maybe pony up the ten million, or whatever it takes to get Led Zeppelin to release their master tracks. Zeppelin is the ultimate rock band of all time. There's got to be some amount at which they'd cave in.

In the words of a great hero of mine, "Everybody's got a price."

Sunday, February 14, 2010

2009 Games of the Year

And so, as we bid farewell to another essentially worthless year, we look back on the video games that helped us pass the time between sleeps.

My 2009 Top 5 Games of the Year:

5. Saints Row 2


I don't often anticipate new games, and even less often do I actually purchase a game within the first month of its release. But I so deeply enjoyed the original Saints Row that I felt compelled to spring for the sequel immediately. The fact that Best Buy had it on sale for $40 for the first week tipped the scales, and I bought my only new game of the year.

It didn't disappoint. Saints Row 2 has a lot of the same game mechanics as the Grand Theft Auto series, but on a much less realistic level. From hairpin turns to flaming ATVs, it's a more fun and funny take on the sandbox style game. I enjoyed the game thoroughly, and while the best feature from the original Saints Row (insurance fraud) was sort of bastardized for this version of the game, everything else was improved. Good for number five on the list.

4. Plants vs. Zombies

In looking back at the year, I'm glad I was able to include a PC game. I spent a good amount of time playing Civilization II and Rollercoaster Tycoon, but neither of those qualifies as a "new" game for me; I've been playing them since high school.

My cousin Michael posted in his AIM profile a video from the game (this video, specifically), and I was intrigued. I did a little research, and the game turned out to be a tower defense game, where you plant plants to kill zombies. The premise is simple, the execution is fantastic. There are funny little parts like the descriptions of different zombies and plants, but it's also got a good deal of strategy involved. Between the Story mode, where you face off against progressively more challenging waves of zombies, and the Puzzle and Mini-Game modes, there's plenty of variety to keep you coming back for more.

I'm always happy when I can get a lot of play out of a $10 purchase, and PvZ made me happy.

3. Gears of War

No, not Gears of War 2. The original Gears of War. The first time I played this game, I played the first level on two-player with my brother, and I really didn't see what all the fuss was about. The controls felt clunky, the action seemed slow, and while the graphics were nice, they weren't enough to carry the game alone. So it got sent back to the minors, maintaining its rookie eligibility until this past year, when I called it back up to the show, this time just playing one-player.

The difference was night and day. While the first level was still kind of tough to get into, the game blossomed into a more action-oriented version of Metal Gear Solid, one of my favorite games of all time. The futuristic/alien component allowed the developers to create a variety of terrifying enemies, each requiring a different strategy. Some are small and fairly easy to dispatch, others are tough and require some caution. Then there's the occasional huge boss enemy with a minute weak point to exploit. And some enemies you just avoid, and focus on staying alive. The game really strikes a great balance between ass-kicking and discretion.

I haven't played the game online at all yet, mostly because I'm wary of getting waxed. I can enjoy myself while not being the best player in the game, but it's a bit tougher when you're the worst player in the game, and I find myself falling into that category more often than not. Still, I'll likely be giving the online component a shot at some point this year, because I really did enjoy the campaign. But I'm not holding out much hope for doing particularly well.

2. MLB Front Office Manager 2K9

When I first heard about MLB Front Office Manager 2K9, I had just finished reading Moneyball, and was completely in the mindset of how to create a baseball team. As such, I was in a perfect mental place to be an early adopter of the new (and hopefully long-lived) franchise. Chip and I used to play Madden 2005 and ignore the actual football games, just doing the team management part. I loved it, and I expected to love this game as well.

I remember buying the game at GameStop the day it came out. I asked the clerk to ring me up for it, and she said, "You know it got really terrible reviews, right?" I hadn't read any reviews, and had no intention of reading them or listening to them regardless. I was buying the game that day, and that was that. I brought it home, and so began a run with the Washington Nationals that continues today.

The game isn't without its flaws. Other teams seem to get fed up with their players at a frightening pace, and they'll cut players who are very early in very long and very large contracts. Just by watching the waiver wire and free agency, I picked up Scott Kazmir, Joba Chamberlain, Jonathan Papelbon, and Joakim Soria. Not exactly the kind of talent you'd normally find sitting around waiting for a phone call. Even though the system isn't perfect, though, the game is just fun to play. And as you may remember from my description of Gears of War, I love finding and exploiting weaknesses in my opponents. And as you may remember from my other blog, I love baseball.

1. Dead Rising

I had thought about purchasing Dead Rising on several different occasions, but had trouble bringing myself to lay the money down. I finally downloaded a demo, and played it briefly (maybe five minutes?) before deciding to purchase the game. Cousin Michael was there. For all the time it took me to decide on the purchase, it was one I'm very glad I made.

The game plays sort of like a Grand Theft Auto clone, with a third-person view and relative freedom within the game's setting (a small town shopping mall). By the game's title, you can guess what's going on in the mall: zombies. It's your job to, well, actually, all you have to do to complete the game is survive for three days. You can ignore everything else, stay in the safe room, and receive an ending after 20-30 hours of gameplay, but that's not fun at all. Besides, there's a mystery to solve: where did these zombies come from? Also, there are folks to find and rescue all throughout the mall, and if a hero like you doesn't do it, no one else will.

The most fun part of the game for me, though, is the way it handles new games. Say you get to a point in the game that you just can't beat ("the convicts" is often a trouble spot). In most games, you'd have to re-load an old game, or start over from scratch. In Dead Rising, you can start a new game, but keep your character's level progression (which means keeping your expanded health bar, physical strength boosts, inventory space, and special moves). So even if you get stuck, you can restart your game and have gotten something out of your previous efforts. I like that.

Also the zombie-killing is fun, and there's something gratifying about saving dozens of innocent folks from certain doom. The sequel is supposed to come out in 2010, and it may be one of those rare games that I purchase new. We shall see.

Oh, and fuck Valentine's Day.

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