Friday, December 3, 2010

Dead Rising 2 Review - Part One

As you may or may not remember, Dead Rising was my personal game of the year for 2009. I poured hours and hours of time into the game, beating it in six different ways, and it's actually snuck back into my rotation on occasion this summer.

Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
  • It gave players an opportunity to preview the new game in a method that was more interesting than a simple gameplay demo.
  • It offered a preview of the new features of the game, specifically the crafting system where you use duct tape to combine two items into awesome weapons, like the paddlesaw or boomstick.
  • It bridged some of the plot gap between the original and its sequel, and helped to develop the two new main characters.
  • It gave players the chance to get a jump start on the real game, allowing them to carry over a couple levels and some cash from the prequel.
  • It generated buzz for the actual game, and brought in money.
Of course, the game had its limitations. It only allowed you to get to level 5, and only had a handful of create-able items. But it offered plenty of zombie-killing ferocity, especially once you find the moose-head (hint: it's in the hunting shack on the wall...okay, not really a hint, it's the answer, but whatever, go get it).

Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.

1 comment:

Chip said...

So... when you going to post the actual, full-sized game review?

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