Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
- It gave players an opportunity to preview the new game in a method that was more interesting than a simple gameplay demo.
- It offered a preview of the new features of the game, specifically the crafting system where you use duct tape to combine two items into awesome weapons, like the paddlesaw or boomstick.
- It bridged some of the plot gap between the original and its sequel, and helped to develop the two new main characters.
- It gave players the chance to get a jump start on the real game, allowing them to carry over a couple levels and some cash from the prequel.
- It generated buzz for the actual game, and brought in money.
Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.