Showing posts with label Video Game Reviews. Show all posts
Showing posts with label Video Game Reviews. Show all posts

Wednesday, August 7, 2024

One Good Point (Video Game) - Helldivers 2

Over the past two years, I've bought two sequels to games whose originals I haven't played: Baldur's Gate 3 and Helldivers 2. So at this point, I feel pretty silly for putting off playing games like The Witcher 2.

Early in 2024, there were a couple of games that took off like a rocket, and Helldivers 2 was one of them (the other one was Palworld, which I've never played). I had it recommended by a friend whose gaming taste I trust implicitly, and I also heard a rousing endorsement on a media podcast that I trust less, but still trust some. I waited a full month to see if a discount might drop on Steam, but I finally pulled the trigger at full price (which at $40 is still perfectly reasonable).

And I gotta say, this game met all of my expectations and then some.

I remember the first time I opened the game. I watched the intro movie and was tickled by the Super Troopers hyper-patriotic vibe. That vibe continued just as strong into the tutorial, with fantastic humor in addition to helping you get acclimated to some of the game's unique mechanics, which brings me to the first, most important point about this game:

It's fun.

Sometimes you can play a game and find certain mechanics disjointed from the rest of the game, or half of the game is fun, but then there are some tedious escort quests, or it takes way too long to progress and expand your abilities. Helldivers 2 seems to be a game designed solely with "fun" in mind, and the strategems are the best example of this. You immediately get access to a destructive orbital cannon and a machine gun, but you also verrrrry quickly begin to unlock other options. Exploring new weapons and utility items becomes a natural part of the game's progression, and the pace is well-constructed, doing a great job of empowering you with new options at a pace that is neither too fast nor too slow.

But the game also has a number of long-term goals to pursue. You can upgrade modules on your ship to improve your various strategems, unlock new primary and secondary weapons to take into the field, and gain access to special boosters that apply not just to you, but to your entire team, increasing your survivability, stamina, vision, and more.

And that's one other vital part of this game. It is utterly and completely a team-oriented experience. Your group gains exactly the same experience, medals, requisition slips, samples, all the various things that you accumulate, you accumulate together. You get bonus XP if you get your team out alive, but your mission is a success if you accomplish your goals, no matter how many of your Helldivers make it out alive... even zero. But by the same token, friendly fire is permanently enabled. Cooperation and coordination are essential to a positive gaming experience, and while you do get the occasional knucklehead, my experience has been overwhelmingly positive. Your fellow Helldivers want to be victorious with you.

Does the game have long-term staying power? I believe it does, as long as "long-term" means "a couple years" to you. There's a plainly untouched 1/3 of the galactic map that clearly beckons a new enemy faction, and there's a broad base of strategem and weapon/equipment ideas that could definitely be implemented still. Based on the fun-first outlook that I believe the developers take when working on this game, I expect they'll continue to offer interesting twists and new opportunities to fight for managed democracy and defend Super Earth.

Helldivers to hellpods!


Click here to buy Helldivers 2 on Fanatical today!

Tuesday, July 16, 2024

One Good Point - Resident Evil HD REMASTER

So far I've talked about a few movies that haven't really lived up to my hopes (or for which I didn't have much in the way of hopes, and matched that lack of excitement). Well, it's high time to talk about something that lived up to my hopes and then some: Resident Evil.

I've never been much for scary games, scary movies, scary anything really. I can appreciate some compelling horror/thriller content, and I do very much like monster movies, but spooky creepy stuff doesn't usually do much for me. But I have to say, after getting past my initial jumpiness at turning corners and finding zombies, the core gameplay of Resident Evil was a ton of fun. I enjoyed entering this mansion and slowly peeling back layer after layer, finding out new pieces of the story with each unlocked door and solved puzzle. As I played through it, I found myself already thinking about whether I might enjoy playing it again.

One particularly unexpected turn was that I actually enjoyed combat in the game. I've watched streams of Resident Evil playthroughs, and I had briefly played Resident Evil 5 at a friend's house, and I remember being frustrated with the controls. Having to stand still while shooting is not what I'm used to at all. But after just a handful of encounters in my first playthrough of this game, I felt the game provided a harrowing and enjoyable twist on combat, a stark contrast to most of the other modern adventure games I've played (Dead Rising, Grand Theft Auto, etc). The "clunkiness" of the controls are one of the prime examples of something being "a feature, not a bug." You're supposed to find the combat uncomfortable and frightening. That's the point.

I'm sure it's far too late to be able to offer much in the way of meaningful recommendations for this game; it's been out forever, and if you were thinking about playing it, chances are you already have. But on the off chance you haven't, I strongly endorse this game, and I'm looking forward to giving future games in the series a shot.


Click here to view this game on Steam!

Click here to view this game on Fanatical!

GoodPointJoe's 2024 In Review - Games

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