For now, we'll finish out the set. Here's a smattering of cards.
My version of Merfolk Looter. I thought about giving him a little extra toughness, since the "difficult" version of the creature can take a couple hits, but I felt like I didn't have enough 1/1 creatures. So, this is who we have.
Bombomb gave me all sorts of trouble. I don't even really like the flavor of the creature right now with regards to its behavior in the original Mega Man game, but in this circumstance, the needs of Magic outweighed the needs of flavor. The other problem, of course, is that every time I read Bombomb, I think of this little guy.
Kind of a junky card, but it fits the risk/reward style of red, and accentuates the high power/low toughness splits.
I kind of like this card. I don't think it's all that great, but it's very green, and could fit well with a hard ramp deck that keeps putting lands in your hand.
Probably overpowered, now that I get a fresh look at it. The first effect is obviously not a 4 mana effect, but the second one alone might be. Ah well, there have to be really good cards, right?
My initial setup of this card was inadequate, both to the flavor of the Blue Bomber himself and to the fact that it was a mythic equipment. I feel better about this version. A lot better.
There's a game in Early Release on Steam called Tabletop Simulator that's piqued my interest for a couple of reasons. I've always wanted to play more D&D, but the logistics of trying to collect people from all across the state of Maryland have been trying. But the other, more immediate reason is that, from what I can tell, you're able to import images and use them to create a deck of cards. In theory, this would allow me to put the Mega Man Magic set into digital form so I could test it out. That would be fantastic.