So far I've talked about a few movies that haven't really lived up to my hopes (or for which I didn't have much in the way of hopes, and matched that lack of excitement). Well, it's high time to talk about something that lived up to my hopes and then some: Resident Evil.
I've never been much for scary games, scary movies, scary anything really. I can appreciate some compelling horror/thriller content, and I do very much like monster movies, but spooky creepy stuff doesn't usually do much for me. But I have to say, after getting past my initial jumpiness at turning corners and finding zombies, the core gameplay of Resident Evil was a ton of fun. I enjoyed entering this mansion and slowly peeling back layer after layer, finding out new pieces of the story with each unlocked door and solved puzzle. As I played through it, I found myself already thinking about whether I might enjoy playing it again.
One particularly unexpected turn was that I actually enjoyed combat in the game. I've watched streams of Resident Evil playthroughs, and I had briefly played Resident Evil 5 at a friend's house, and I remember being frustrated with the controls. Having to stand still while shooting is not what I'm used to at all. But after just a handful of encounters in my first playthrough of this game, I felt the game provided a harrowing and enjoyable twist on combat, a stark contrast to most of the other modern adventure games I've played (Dead Rising, Grand Theft Auto, etc). The "clunkiness" of the controls are one of the prime examples of something being "a feature, not a bug." You're supposed to find the combat uncomfortable and frightening. That's the point.
I'm sure it's far too late to be able to offer much in the way of meaningful recommendations for this game; it's been out forever, and if you were thinking about playing it, chances are you already have. But on the off chance you haven't, I strongly endorse this game, and I'm looking forward to giving future games in the series a shot.
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