Friday, March 7, 2014

Mega Man Magic - Spoiler 10

I thought about calling this "Spoiler X", but the "X" connotation in the Mega Man world means a whole new level of content, and I'm not able to provide that. The cards are still the cards. That said, hopefully these cards give you some excitement.

Today's spoilers focus on two mini-tribes I created specifically for this set: Mets and Springers.

We'll start with the Met "lord." Picket Man visually looks like the head of a Met on a robot body, so I decided to make him the boss. Hexproof means once he's on the battlefield, a Met-based deck pushes a lot of people around. I worried that maybe it made him too good, but I feel like for the cost, and at rare, it's not unreasonable. Plus, I didn't want it to be too similar to the Springer lord, so I figured the +2/+2 would set them apart.


Here are the other four Met cards in the set. I chose to bring back some Grizzly Bears with the Mettaur; I know power creep has pushed green to never having just a 2/2 for 1G, but I've always liked the Grizzly Bears, and since the first Met you come across is such a staple for the series, it just felt right. Mambu plays as sort of the Serra Angel of the set. It's a big flier with value on multiple fronts. Neo Metall is one of the few cards on which I incorporated the indestructible keyword, but the flavor makes sense.

Calculated Deployment is one of my favorite cards in the set. I had initially wanted to make it a smaller spell, possibly even sorcery speed, but this felt better. Four mana is a little on the expensive side, but the effect can be fantastic. First, you can throw a couple surprise blockers out, chump or otherwise. Second, and more interestingly, you can cast it on an opponent to ruin any Prototype effects they might've hoped for. Granted you're giving them creatures, but little ones. The layers are interesting to me.

Now, to the smaller tribe: Springers.

The Springer lord has a smaller effect, but to me, feels more like a classic lord. He pumps his friendlies, and bestows his own effect on them (vigilance). He's not particularly exciting, and maybe could even be pushed down to uncommon, but in this set, he's a rare.

The two Springer "troops" in the set are simple enough. Silver Spring Head is extremely defensive, but when partnered with the lord, creates kind of a boss. Cobalt Spring Head meanwhile incorporates our Recommission mechanic. Again, not too exciting, but if you've got a bunch of mana and nothing to do with it, you can use Cobalt Spring Head to gain a bunch of life. Could be a real dick late game.

Wow, the more I think about it, he could be a REAL dick late game. Good, though. A dickish life gain effect should be in every set.

We're all done for now. See you next week.

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