Friday, May 25, 2007

StarCraft II

So StarCraft II is coming out, and I've been thinking about how to feel about it. I mean, I enjoyed the original StarCraft during its time, and I've been delighted with the improvements from WarCraft II to WarCraft III. Not to mention the fact that Blizzard hasn't made a bad game that I've ever seen. Logic says that the next iteration of StarCraft is going to be a hit.

So why am I feeling unsure about how this thing comes through? I think part of it is that I just don't have the same interest in the science fiction world as I do in the medieval fantasy world. I like the Star Treks and Star Wars, but I like the Lord of The Rings a lot more. A lot of StarCraft II's appeal for me is going to be dependent on how they handle the "interstellar" concept. Are there going to be space battles, or just battles in the air slightly above the ground? While I'm sure that'd be fun, it wouldn't really be any different from WarCraft III if you just changed the graphics.

That's what I want, I guess. I want a game that's truly different from what I've already played. I don't expect to buy StarCraft II when it comes out, but I'm happy to check out a demo before committing to waiting until it's $30 for the battle chest.


Joe Mattingly said...

It looks like Starcraft II won't be released in 2007, so we've got some time to figure out whether or not big Joe is going to buy it right out of the gates. With more videos and an eventual demo, we'll know more about the game.

However, I did find one piece of information that was somewhat revealing. It looks like the hero focus from WarCraft III will not be mirrored in StarCraft II. Rather, the game will be focused on large-scale battles of up to 300 units at a time. Sometimes the individual abilities of the units in WarCraft III gets a little tough to manage, which apparently won't be as much of a problem in the new StarCraft. We'll see how things turn out.

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