As I mentioned last week, I was looking for the best way to open up my home-brewed casual decks for comments and suggestions. You spoke, and I basically ignored you. Well, not you. But you, I totally ignored you. Sorry bro.
Anyways, the way I decided to go is using TappedOut to build the decks. The links to all of them are on the sidebar to the right, or you can view them on my profile page on TappedOut. The one downside is that you have to create an free account on TappedOut in order to leave a comment. It's simple, but it is an extra step, and for that I apologize. But I'd definitely appreciate it if you guys would take the time when you have it to review the decks. Some of them need a lot of work; others just need some tweaking.
But, I'm not going to just sit around and hope people chime in on their own. I'll highlight decks over time, asking for pointed feedback at various times with regards to a particular deck. Today's deck is a deck that I think is pretty close to being ready, but has a single definitive weakness.
Deck: Landfall & Fling RG
This deck relies heavily on the Landfall mechanic and Fling (or Soul's Fire, which has a similar effect). The idea is usually to take out the opponent in one huge turn, using cards like Evolving Wilds, Harrow, and Khalni Heart Expedition to provide a bunch of extra land drops. It works a fair amount of the time, but the problem is that the deck, in its current form, only eleven of the sixty cards provide creatures, and that includes those 7/1 Elemental tokens that last only one turn.
So, I'm looking for potential insertions serving that purpose. I could definitely see letting go of the Adventuring Gear in favor of some creatures. And I'm open to any other input you've got.
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